Monthly Archives: October 2016

Novice Knights – Chapter 4 “How much is too much?”

When setting up a Kickstarter for a game such as Novice Knights, one of the first things that everyone asks you is, “What are the stretch goals?” Inevitably, just about every successful project has some version of stretch goals, but … Continue reading

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Novice Knights – Chapter 3 “Who to work with”

Deciding who you are going to work with and who you are going to draw advice from is a vital step in developing a board game. While the development of the board game itself and the mechanics of that game … Continue reading

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Novice Knights – Chapter 2 “Game Difficulty”

Anyone who has played board games with any regularity will know that there are some games, that while fun, are just an absolute beast to learn and set up. As such, they are found beyond an artificial wall for most … Continue reading

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Novice Knights – Chapter 1 “Game Origin”

With our first post, we thought it prudent to share with you the origin story for the game mechanics of¬†our inaugural board game¬†Novice Knights (which also happens to be the name of our Board Game Division). We could share with … Continue reading

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